Updated on: 05/15/2026
Neutral Interserver PvP Analysis
CatCafe vs CrimsonHeart vs Void
No alliances assumed - three independent sides
This report analyzes a neutral three-way PvP scenario between CatCafe,
CrimsonHeart and Void, assuming that no guild is allied with another.
The main visible metric used here is Chaos Tower performance: higher floor means higher
individual power, execution and consistency. However, real PvP depends heavily on positioning, target calls,
class matchups, support, focus fire and timing.
CatCafe
CrimsonHeart
Void
No Alliances
Three-Way PvP
Neutral Strategy
Overall Verdict
In a clean three-way fight, Void appears to have the strongest overall top-end depth,
CatCafe has the most explosive individual top player profile, and
CrimsonHeart is the underdog that must win through timing, patience and opportunistic
engagements.
Void
Best top-end depth
CatCafe
Highest explosive carry threat
CrimsonHeart
Dangerous third-party guild
Neutral read: Void is favored in a standard fight because of its elite density.
CatCafe can win if its top players remove Void carries quickly. CrimsonHeart can win only by playing
smarter than both sides and entering fights after the other two guilds have already spent resources.
Combined Power Ranking
The table below combines the strongest visible players from CatCafe, CrimsonHeart and Void.
Ranking follows Chaos Tower floor first, then clear time.
| # |
Player |
Class |
Guild |
Server |
Floor |
Time |
Strategic Read |
| 1 | ICFJ | Berserker | CatCafe | Ignis - Mors | 45 | 00:50 | Fastest Floor 45; possible strongest individual carry |
| 2 | 炒饭 | Berserker | Void | Ignis - Metus | 45 | 01:10 | Elite melee carry |
| 3 | Psyches | Gunslinger | Void | Ignis - Metus | 45 | 01:15 | Elite ranged damage threat |
| 4 | 左魂No6 | Berserker | CatCafe | Ignis - Mors | 45 | 01:20 | Second major CatCafe carry |
| 5 | 키워 | Deathbringer | Void | Ignis - Metus | 45 | 01:52 | High execution threat |
| 6 | Vellah | Berserker | Void | Ignis - Metus | 45 | 01:56 | Elite frontline pressure |
| 7 | Buhts | Assassin | Void | Ignis - Metus | 39 | 03:03 | Pick-off threat |
| 8 | bloodsverd | Assassin | CrimsonHeart | Ignis - Salus | 39 | 04:31 | Main CrimsonHeart assassin threat |
| 9 | zzZerk | Berserker | CrimsonHeart | Ignis - Salus | 39 | 04:41 | Main CrimsonHeart frontline threat |
| 10 | Oddy | Vanguard | CatCafe | Ignis - Mors | 38 | 04:50 | Durable pressure and frontline stability |
| 11 | Rexi | Elemental Sorcerer | Void | Ignis - Metus | 37 | 01:33 | High-value caster threat |
| 12 | Schnoodle | Gunslinger | Void | Ignis - Metus | 36 | 04:06 | Secondary ranged threat |
| 13 | Fake | Berserker | Void | Ignis - Metus | 36 | 04:45 | Secondary frontline threat |
| 14 | BattleP2w | Gunslinger | CatCafe | Ignis - Mors | 35 | 00:23 | Fast clear; dangerous damage support |
| 15 | TheSloth | Deathbringer | CrimsonHeart | Ignis - Salus | 34 | 01:49 | Strong mid/high-tier threat |
| 16 | MELIODuASS | Deathbringer | CatCafe | Ignis - Mors | 34 | 01:50 | Good secondary carry |
| 17 | HabeeBo | Divine Caster | Void | Ignis - Metus | 34 | 01:55 | Support / caster pressure |
| 18 | Lazeruss | Deathbringer | Void | Ignis - Metus | 34 | 02:02 | Secondary execution threat |
| 19 | Jackyl | Night Ranger | Void | Ignis - Metus | 34 | 02:44 | Backline pressure |
| 20 | DavidZh | Divine Caster | CatCafe | Ignis - Mors | 34 | 02:54 | Support / ranged pressure |
| 21 | BlackWitcher | Berserker | CatCafe | Ignis - Mors | 34 | 03:51 | Frontline pressure |
| 22 | EtongT | Assassin | CatCafe | Ignis - Mors | 33 | 04:36 | Assassin pick threat |
| 23 | Fushiツ | Deathbringer | Void | Ignis - Metus | 31 | 03:55 | Mid-tier pressure |
| 24 | Hygeia | Divine Caster | CrimsonHeart | Ignis - Salus | 31 | 04:27 | Support / caster role |
| 25 | Danman | Vanguard | CatCafe | Ignis - Mors | 31 | 04:28 | Durable frontline |
Important: Chaos Tower does not fully define PvP outcome. It is a useful power indicator,
but team structure, focus fire and positioning can completely change the fight.
CatCafe Strategic Profile
CatCafe has the strongest individual top performer by clear time: ICFJ.
Together with 左魂No6, CatCafe has enough top-end power to threaten Void directly,
even if Void has more elite players overall.
ICFJ
Main win condition
左魂No6
Second elite carry
Oddy
Frontline stability
| Priority |
Strategy |
Reason |
| 1 |
Protect ICFJ at all costs |
ICFJ has the fastest Floor 45 record and may be the most decisive individual player. |
| 2 |
Do not let Void use all four Floor 45 players freely |
Void wins extended fights if its elite core remains alive and active. |
| 3 |
Force early pressure on Psyches or 炒饭 |
Removing one Void carry quickly reduces their biggest advantage. |
| 4 |
Ignore CrimsonHeart early unless they overcommit |
Wasting resources on CrimsonHeart too early gives Void a better fight angle. |
| 5 |
Use Oddy and BlackWitcher to deny enemy dives |
CatCafe must prevent assassins and frontline threats from reaching its carries. |
CatCafe win condition: keep ICFJ and 左魂No6 alive, remove one or two Void carries early,
and prevent CrimsonHeart from third-partying when CatCafe is low.
Void Strategic Profile
Void appears to be the strongest guild in terms of top-end density. It has multiple Floor 45 players
and strong secondary threats. In a standard, direct fight, Void is the most likely favorite.
炒饭
Elite melee carry
Psyches
Elite ranged threat
키워
Execution pressure
Vellah
Elite frontline
| Priority |
Strategy |
Reason |
| 1 |
Do not split the Floor 45 core |
Void's biggest advantage is elite density. Splitting that core weakens the guild. |
| 2 |
Kill or control ICFJ first |
ICFJ is CatCafe's most dangerous win condition and has the best visible Floor 45 time. |
| 3 |
Pressure CatCafe before CrimsonHeart |
CatCafe has enough top-end power to kill Void carries if left unchecked. |
| 4 |
Keep Buhts and Jackyl looking for isolated targets |
Void can punish scattered players better than the other two guilds. |
| 5 |
Do not overchase CrimsonHeart |
CrimsonHeart wants Void and CatCafe to waste cooldowns before committing. |
Void win condition: maintain the elite core together, remove CatCafe's main carries first,
and prevent CrimsonHeart from cleaning up after the first major fight.
CrimsonHeart Strategic Profile
CrimsonHeart is dangerous, but it should not take a direct early fight against Void or CatCafe.
Its best path to victory is patience, positioning and timing. CrimsonHeart should play like a third force,
not like the first guild to engage.
bloodsverd
Main pick threat
zzZerk
Main frontline threat
TheSloth
Secondary carry
| Priority |
Strategy |
Reason |
| 1 |
Do not start the main fight |
CrimsonHeart is weaker in top-end density and should avoid being focused first. |
| 2 |
Let CatCafe and Void damage each other first |
This is the best way to reduce the elite gap. |
| 3 |
Protect bloodsverd and zzZerk |
These are CrimsonHeart's best tools to punish weakened targets. |
| 4 |
Enter when enemy cooldowns are spent |
CrimsonHeart can swing the fight if it commits after the first burst exchange. |
| 5 |
Focus isolated backline players |
CrimsonHeart should avoid hitting the strongest frontline first. |
CrimsonHeart win condition: do not fight fair too early. Wait, punish, isolate,
and clean up after Void and CatCafe spend their strongest resources.
Head-to-Head Comparison
This section compares the three guilds directly, assuming a full free-for-all environment.
| Criteria |
CatCafe |
CrimsonHeart |
Void |
Advantage |
| Best individual player |
ICFJ - Floor 45 - 00:50 |
bloodsverd / zzZerk - Floor 39 |
Multiple Floor 45 players |
CatCafe |
| Elite density |
2 visible Floor 45 players |
No visible Floor 45 players |
4 visible Floor 45 players |
Void |
| Mid-high depth |
Strong between Floor 33 and 38 |
Strong between Floor 30 and 39 |
Strong between Floor 34 and 39 |
Void |
| Best direct engage |
Strong if ICFJ leads correctly |
Risky if engaging first |
Strongest direct engage |
Void |
| Best third-party potential |
Good, but usually forced to fight Void |
Best opportunistic third-party potential |
Can third-party, but usually plays as favorite |
CrimsonHeart |
| Risk if scattered |
High |
Very high |
Medium |
Void |
| Win condition difficulty |
Medium |
High |
Lowest |
Void |
Neutral conclusion: Void is the safest favorite. CatCafe has the strongest upset potential.
CrimsonHeart has the best chance if it plays as a patient third-party force.
Target Priority by Guild
Each guild should prioritize different targets depending on who is currently winning the fight.
In a no-alliance scenario, target priority must change dynamically.
| Guild |
Primary Target |
Secondary Target |
Avoid Early |
Strategic Reason |
| CatCafe |
Psyches / 炒饭 |
키워 / Vellah |
CrimsonHeart frontline |
CatCafe must reduce Void's elite density before CrimsonHeart can third-party. |
| Void |
ICFJ |
左魂No6 / Oddy |
Overchasing CrimsonHeart |
Void must remove CatCafe's strongest win condition first. |
| CrimsonHeart |
Low HP carries after first engage |
Isolated backline players |
ICFJ / Void Floor 45 core early |
CrimsonHeart should not waste resources before the main fight develops. |
Key rule: do not tunnel one guild blindly. In a free-for-all, the correct target is often
the guild that is currently winning the fight, not necessarily the guild that looked strongest before it started.
Free-for-All Strategy
Since nobody is allied with anybody, the fight is not only about raw power. The guild that controls tempo,
positioning and engagement timing will have a major advantage.
| Rule |
Explanation |
Guild Most Affected |
| Never overcommit first |
The first guild to spend all cooldowns becomes vulnerable to the third party. |
CrimsonHeart and CatCafe |
| Do not chase too far |
Long chases split the group and create free picks for assassins and ranged carries. |
All guilds |
| Protect carries |
ICFJ, Psyches, 炒饭, bloodsverd and zzZerk must not be left unsupported. |
All guilds |
| Watch the third guild |
The guild not currently fighting is often the most dangerous one. |
All guilds |
| Reset if formation breaks |
Bad formation is worse than losing a few seconds. Regrouping prevents full collapse. |
CatCafe and CrimsonHeart |
| Kill isolated targets quickly |
Free-for-all fights are decided by fast numbers advantage. |
Void and CrimsonHeart |
Best macro strategy: Void should force structured fights, CatCafe should protect its elite carries
and look for burst windows, while CrimsonHeart should avoid early commitment and punish whoever gets weakened first.
Final Verdict
In a no-alliance scenario, this becomes a tactical three-way fight. Raw power favors Void,
explosive carry potential favors CatCafe, and opportunistic timing favors CrimsonHeart.
1st
Void - safest favorite
2nd
CatCafe - strongest upset threat
3rd
CrimsonHeart - dangerous opportunist
Most likely result: Void wins a standard fight because it has more elite top-end players.
CatCafe can win if ICFJ and 左魂No6 are protected and remove Void carries quickly. CrimsonHeart can win only
by playing patiently, avoiding the first engage and entering after CatCafe and Void have weakened each other.
Critical warning: the first guild to overcommit is likely to lose. In this scenario,
patience and timing may matter more than raw floor numbers.