Updated on: 05/15/2026
Interserver PvP Analysis
CatCafe + CrimsonHeart vs Void
2-hour event with 14-death elimination rule
This report compares the combined force of CatCafe and CrimsonHeart
against Void, using the visible Chaos Tower data from the submitted screenshots.
The key rule changes everything: any player who dies 14 times is removed from the event.
Since the event lasts 2 hours, victory is not only about winning duels. It is about
death control, protecting high-impact players, forcing enemy carries into repeated deaths and preserving
enough strength for the final phase.
CatCafe + CrimsonHeart
Void
14 deaths = out
2-hour event
Attrition warfare
Target control
Critical Event Rule
In a 2-hour event, 14 deaths means that a player can die once every 8 minutes and 34 seconds
on average before being eliminated. This makes the fight a long attrition war, not a single burst fight.
14
Deaths = eliminated
2h
Event duration
8m34s
Average death pace to cap
Focus
Remove carries through attrition
Practical rule: allied players with 9+ deaths must play safer. Enemy players with 9+ deaths
become priority targets because every additional death brings them closer to elimination.
Strategic Summary
Void has the strongest elite density, with multiple visible Floor 45 players.
However, the combined force of CatCafe + CrimsonHeart has enough top-end players,
strong mid-tier depth and better combined numbers to contest the fight if they play as one unit.
4
Void Floor 45 players
2
CatCafe Floor 45 players
Depth
CrimsonHeart adds pressure
Winnable
If played as a coordinated alliance
Neutral read: Void is stronger in elite density. CatCafe + CrimsonHeart can win through
coordinated target focus, protecting ICFJ / 左魂No6 / bloodsverd / zzZerk, and forcing Void’s elite core
to accumulate deaths over time.
Combined Power Ranking
Ranking based on visible Chaos Tower floor first, then clear time. Rows from CatCafe and CrimsonHeart
represent the alliance side, while Void rows represent the opposing side.
| # |
Player |
Class |
Guild |
Server |
Floor |
Time |
Strategic Read |
| 1 | ICFJ | Berserker | CatCafe | Ignis - Mors | 45 | 00:50 | Fastest Floor 45 / alliance win condition |
| 2 | 炒饭 | Berserker | Void | Ignis - Metus | 45 | 01:10 | Elite Void melee carry |
| 3 | Psyches | Gunslinger | Void | Ignis - Metus | 45 | 01:15 | Elite ranged threat |
| 4 | 左魂No6 | Berserker | CatCafe | Ignis - Mors | 45 | 01:20 | Second alliance elite carry |
| 5 | 키워 | Deathbringer | Void | Ignis - Metus | 45 | 01:52 | High execution threat |
| 6 | Vellah | Berserker | Void | Ignis - Metus | 45 | 01:56 | Elite frontline pressure |
| 7 | Buhts | Assassin | Void | Ignis - Metus | 39 | 03:03 | Pick-off threat |
| 8 | bloodsverd | Assassin | CrimsonHeart | Ignis - Salus | 39 | 04:31 | Main CrimsonHeart pick threat |
| 9 | zzZerk | Berserker | CrimsonHeart | Ignis - Salus | 39 | 04:41 | Main CrimsonHeart frontline threat |
| 10 | Oddy | Vanguard | CatCafe | Ignis - Mors | 38 | 04:50 | Durable pressure / frontline stability |
| 11 | Rexi | Elemental Sorcerer | Void | Ignis - Metus | 37 | 01:33 | High-value caster threat |
| 12 | Schnoodle | Gunslinger | Void | Ignis - Metus | 36 | 04:06 | Secondary ranged threat |
| 13 | Fake | Berserker | Void | Ignis - Metus | 36 | 04:45 | Secondary frontline threat |
| 14 | BattleP2w | Gunslinger | CatCafe | Ignis - Mors | 35 | 00:23 | Fast clear / dangerous support damage |
| 15 | TheSloth | Deathbringer | CrimsonHeart | Ignis - Salus | 34 | 01:49 | Strong mid-high threat |
| 16 | MELIODuASS | Deathbringer | CatCafe | Ignis - Mors | 34 | 01:50 | Good secondary carry |
| 17 | HabeeBo | Divine Caster | - | Ignis - Metus | 34 | 01:55 | Support / caster pressure |
| 18 | Lazeruss | Deathbringer | Void | Ignis - Metus | 34 | 02:02 | Secondary execution threat |
| 19 | Jackyl | Night Ranger | Void | Ignis - Metus | 34 | 02:44 | Backline pressure |
| 20 | DavidZh | Divine Caster | CatCafe | Ignis - Mors | 34 | 02:54 | Support / ranged pressure |
| 21 | BlackWitcher | Berserker | CatCafe | Ignis - Mors | 34 | 03:51 | Frontline pressure |
| 22 | EtongT | Assassin | CatCafe | Ignis - Mors | 33 | 04:36 | Assassin pick threat |
| 23 | Fushiツ | Deathbringer | Void | Ignis - Metus | 31 | 03:55 | Mid-tier pressure |
| 24 | Hygeia | Divine Caster | CrimsonHeart | Ignis - Salus | 31 | 04:27 | Support / caster role |
| 25 | Danman | Vanguard | CatCafe | Ignis - Mors | 31 | 04:28 | Durable frontline |
CatCafe + CrimsonHeart Roster
The alliance side combines CatCafe’s elite top-end carries with CrimsonHeart’s additional pressure,
assassins and frontline presence. Their win condition is coordination.
| # |
Player |
Class |
Guild |
Server |
Floor |
Time |
Role |
| 1 | ICFJ | Berserker | CatCafe | Ignis - Mors | 45 | 00:50 | Main alliance carry |
| 2 | 左魂No6 | Berserker | CatCafe | Ignis - Mors | 45 | 01:20 | Second elite carry |
| 3 | bloodsverd | Assassin | CrimsonHeart | Ignis - Salus | 39 | 04:31 | Assassin pressure / pick threat |
| 4 | zzZerk | Berserker | CrimsonHeart | Ignis - Salus | 39 | 04:41 | Frontline pressure |
| 5 | Oddy | Vanguard | CatCafe | Ignis - Mors | 38 | 04:50 | Frontline stability |
| 6 | BattleP2w | Gunslinger | CatCafe | Ignis - Mors | 35 | 00:23 | Fast ranged damage |
| 7 | TheSloth | Deathbringer | CrimsonHeart | Ignis - Salus | 34 | 01:49 | Secondary carry |
| 8 | MELIODuASS | Deathbringer | CatCafe | Ignis - Mors | 34 | 01:50 | Secondary carry |
| 9 | DavidZh | Divine Caster | CatCafe | Ignis - Mors | 34 | 02:54 | Support / caster pressure |
| 10 | BlackWitcher | Berserker | CatCafe | Ignis - Mors | 34 | 03:51 | Frontline pressure |
| 11 | EtongT | Assassin | CatCafe | Ignis - Mors | 33 | 04:36 | Assassin pick threat |
| 12 | Hygeia | Divine Caster | CrimsonHeart | Ignis - Salus | 31 | 04:27 | Support / caster role |
| 13 | Danman | Vanguard | CatCafe | Ignis - Mors | 31 | 04:28 | Durable frontline |
| 14 | Gallen | Vanguard | CrimsonHeart | Ignis - Salus | 30 | 00:40 | Frontline / pressure |
| 15 | Kraken | Destroyer | - | Ignis - Salus | 30 | 00:42 | Frontline / pressure |
| 16 | FANTASY | Assassin | CatCafe | Ignis - Mors | 30 | 00:41 | Assassin / pick pressure |
| 17 | Poroh | Deathbringer | CatCafe | Ignis - Mors | 30 | 00:46 | Pressure / execution |
| 18 | Skitzo | Assassin | CrimsonHeart | Ignis - Salus | 28 | 02:33 | Assassin pressure |
| 19 | ANDARFEEL | Assassin | Clawsome / CatCafe | Ignis - Mors | 25 | 01:16 | Assassin / pick pressure |
| 20 | Rumeli | Assassin | CatCafe | Ignis - Mors | 22 | 02:48 | Volume / pick pressure |
| 21 | Bankotsu | Divine Caster | Clawsome / CatCafe | Ignis - Mors | 22 | 03:59 | Support / caster pressure |
| 22 | Jace | Divine Caster | CrimsonHeart | Ignis - Salus | 22 | 03:53 | Support / volume |
| 23 | TrayaSL | Divine Caster | CrimsonHeart | Ignis - Salus | 22 | 04:05 | Support / volume |
| 24 | Ushiø | Divine Caster | CatCafe | Ignis - Mors | 21 | 03:52 | Support / volume |
| 25 | MrsBond | Divine Caster | CrimsonHeart | Ignis - Salus | 21 | 04:31 | Support / volume |
Void Roster
Void has the strongest elite cluster in the matchup. The main danger is allowing all of their Floor 45 players
to fight freely at the same time.
| # |
Player |
Class |
Guild |
Server |
Floor |
Time |
Role |
| 1 | 炒饭 | Berserker | Void | Ignis - Metus | 45 | 01:10 | Elite melee carry |
| 2 | Psyches | Gunslinger | Void | Ignis - Metus | 45 | 01:15 | Elite ranged damage |
| 3 | 키워 | Deathbringer | Void | Ignis - Metus | 45 | 01:52 | Execution threat |
| 4 | Vellah | Berserker | Void | Ignis - Metus | 45 | 01:56 | Elite frontline |
| 5 | Buhts | Assassin | Void | Ignis - Metus | 39 | 03:03 | Pick-off threat |
| 6 | Rexi | Elemental Sorcerer | Void | Ignis - Metus | 37 | 01:33 | Caster pressure |
| 7 | Schnoodle | Gunslinger | Void | Ignis - Metus | 36 | 04:06 | Ranged pressure |
| 8 | Fake | Berserker | Void | Ignis - Metus | 36 | 04:45 | Frontline pressure |
| 9 | HabeeBo | Divine Caster | - | Ignis - Metus | 34 | 01:55 | Support / caster pressure |
| 10 | Lazeruss | Deathbringer | Void | Ignis - Metus | 34 | 02:02 | Execution pressure |
| 11 | Jackyl | Night Ranger | Void | Ignis - Metus | 34 | 02:44 | Backline pressure |
| 12 | Fushiツ | Deathbringer | Void | Ignis - Metus | 31 | 03:55 | Mid-tier pressure |
| 13 | Latvik | Assassin | Void | Ignis - Metus | 30 | 00:41 | Assassin / pick pressure |
| 14 | Homicides | Assassin | Void | Ignis - Metus | 30 | 00:43 | Assassin / pick pressure |
| 15 | Pervy | Elemental Sorcerer | Void | Ignis - Metus | 30 | 00:48 | Caster pressure |
| 16 | Greeð | Divine Caster | Void | Ignis - Metus | 30 | 02:16 | Support / caster pressure |
| 17 | Demones | Assassin | Void | Ignis - Metus | 25 | 01:23 | Assassin / volume |
Target Priority Against Void
The alliance cannot allow Void's elite core to fight freely. The main goal is to force death stacks
on their top players and reduce their ability to dictate the fight.
| Priority |
Target |
Guild |
Reason |
Plan |
| 1 |
Psyches |
Void |
Elite ranged damage threat. |
Pressure early and prevent free backline damage. |
| 2 |
炒饭 |
Void |
Elite Berserker and one of Void's main carries. |
Do not duel randomly; focus with coordinated pressure. |
| 3 |
키워 |
Void |
High execution threat. |
Track positioning and deny isolated kills. |
| 4 |
Vellah |
Void |
Elite frontline pressure. |
Control movement and punish overextension. |
| 5 |
Buhts |
Void |
Assassin pick-off threat. |
Protect support and avoid backline gaps. |
| 6 |
Rexi |
Void |
High-value caster threat. |
Interrupt, pressure and prevent free casting. |
Key rule: once any Void elite player reaches 9+ deaths, that player becomes the main target.
Removing one elite carry changes the entire balance of the fight.
Death Control Plan
The alliance must avoid feeding early deaths. Strong players should not be allowed to reach danger zones too soon,
while Void players near the elimination cap must be hunted aggressively.
| Deaths |
Status |
Recommended Behavior |
Objective |
| 0 ~ 5 |
Safe |
Player can participate normally. |
Maintain pressure. |
| 6 ~ 8 |
Warning |
Play grouped and avoid unnecessary dives. |
Prevent death streaks. |
| 9 ~ 11 |
Danger |
Play safer, avoid frontline trades. |
Avoid reaching the elimination zone. |
| 12 ~ 13 |
Critical |
Do not trade directly. Stay protected. |
Avoid being removed from the event. |
| 14 |
Out |
Player is removed from the event. |
Permanent loss for the remaining duration. |
2-Hour Game Plan
CatCafe + CrimsonHeart should treat this as a long attrition fight. The goal is to survive the early pressure,
force death stacks on Void's elite core and enter the final phase with more key players alive.
| Phase |
Time |
Main Objective |
Alliance Action |
| Opening |
0 ~ 20 min |
Map pressure and avoid free deaths |
Stay compact, protect carries and do not overchase Void assassins. |
| First Pressure |
20 ~ 45 min |
Start forcing deaths on Void carries |
Focus Psyches, 炒饭, 키워 and Vellah depending on positioning. |
| Mid Event |
45 ~ 80 min |
Control death count |
Pull back alliance players with high deaths and hunt Void players above 8 deaths. |
| Final Pressure |
80 ~ 110 min |
Remove players near 14 deaths |
Full focus on any Void elite player close to elimination. |
| Last Minutes |
110 ~ 120 min |
Preserve advantage |
If ahead, avoid unnecessary trades and protect surviving carries. |
Final Verdict
Void has the stronger elite density, but CatCafe + CrimsonHeart have enough combined firepower and depth
to win if they play as a coordinated alliance. The key is not to take random isolated fights.
Void
Stronger elite density
CatCafe + Crimson
Better combined pressure
Win Condition
Attrition, focus and death control
Strategic conclusion: CatCafe + CrimsonHeart can win if they protect ICFJ and 左魂No6,
use bloodsverd and zzZerk to punish weakened targets, and force Void's Floor 45 core to accumulate deaths.
Main danger: if the alliance splits, overchases or lets Void fight with all elite carries free,
Void becomes heavily favored. The alliance must fight compact, track deaths and rotate focus intelligently.